Mame32UI 0.134u2 04/10/2009

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Konu Hakkında Merhaba, tarihinde MAME kategorisinde mctuna tarafından oluşturulan Mame32UI 0.134u2 04\/10\/2009 başlıklı konuyu okuyorsunuz. Bu konu şimdiye dek 1,306 kez görüntülenmiş, 2 yorum ve 0 tepki puanı almıştır...
Kategori Adı MAME
Konu Başlığı Mame32UI 0.134u2 04\/10\/2009
Konbuyu başlatan mctuna
Başlangıç tarihi
İlk mesaj tepki puanı
Son Mesaj Yazan HD-WaTcHeR


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Mar 29, 2008
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MAMETesters Bugs Fixed
- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)
- 03458: [Sound] bzone and clones: Broken engine sound (couriersud)

Source Changes
Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]

discrete_sound_r now can inquiry any node: [couriersud]
- the return type is UINT8, consequently the designer needs to ensure
that the node delivers adequately scaled data.
- input nodes allow the input data to be scaled. The return value is
the node value *after* scaling.

DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]

DISCRETE_566 - started making a more accurate simulation based on
testing of a real IC. This makes the rest of Sky Raider sounds work.
[Derrick Renaud]

Completed dump of Gun Survivor 2 cart [Guru]

Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.
Polygonet Commanders now goes in-game! [Andrew Gardner]

plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]

Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS

m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]

exp is slow, but pow is even slower [couriersud]
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations

Impromved discrete performance for mario: [couriersud]
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks

M680x0 update: [R. Belmont]
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE

Fixed up RAM bank names to prevent crashes with memdump. Extended
explicit banks to 96. [Aaron Giles]

multfish.c driver fixes and improvements: [MetalliC]
- Hooked up inputs for Roll Fruit
- Added hopper emulation, payout now works
- Added information on how to initialize Roll Fruit
- Added in missing rom to a few MultiFish sets

DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
[Derrick Renaud]

Fixed ROM name of warpwarp. Also removed 4th program ROM which is not
present on real board. [Team Japump!!!]

Memory references can now explicitly specify logical or physical
access by prepending with an 'l' or 'p'. Logical remains the default.
Example: ppb@1000 = physical program space byte at address $1000.
ldw@2000 = logical data space word at address $2000. Changed cheat
finder to explicitly reference physical memory when writing out new
cheats. [Aaron Giles]

Added simple system for auto-detecting cheat-worthy RAM areas.
[Sandro Ronco]

Added NULL check to prevent MAME from crashing if a new input device
was connected at runtime. [David Haywood]

Expanded PROFILER_USERx to support up to 8 custom profiler areas.
[Christophe Jaillet]

Added more _NAME macros to be consistent with the standard naming
conventions. [Atari Ace]

Removed old master system code from megaplay.c, megatech.c, segae.c
and updated the drivers to use more recent implementation (from
HazeMD) [David Haywood]

Sped up mario_custom_run() discrete sound. [Derrick Renaud]

Added discrete sound to Sprint 8. [Derrick Renaud]

Removed capacitor aging code and assumed range input is gnd for all
74LS629. [couriersud]

Omplemented m:n logic for buffered task nodes in discrete sound
- preparation work so that a task node output buffer may be read by
more than one following task.
- target: implementation of task groups: tasks in a task group run
parallel, task groups serial. The current main task may than just
be task (in the last task group)

Space Walk - started discrete sounds. [Derrick Renaud]

Added static qualifiers where possible throughout the code.
[Atari Ace]

Discrete task groups [couriersud]
- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0, <=9)
- Tasks are scheduled in the order of their task group
- Nodes are automatically buffered between task groups
- Discrete core determines nodes which need buffering to minimize
overhead (information in DISCRETE_LOG)
- A discrete block list now must put each stepped node into a task
if it uses tasks
- Drivers not using tasks will get one task allocated automatically
- Updated drivers accordingly
- Some more constification

Optimized tab removal in srcclean. [Atari Ace]

Centralized color definitions and made some colors more specific.

Hooked up Polynet Warriors joystick properly. [Andrew Gardner]

New games added or promoted from NOT_WORKING status
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]

New clones added
Total Vice (ver UAC) [Phil Bennett]
Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Street Fighter II' - Champion Edition (Accelerator!, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
Gals Panic 4 (Korea) [Choi Sung Ho]
Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
Cadash (Germany) [Volker Hann, Team Europe]
Space Empire (bootleg) [Team Europe]
Target Hits (ver 1.0) [Andrew Conroy]
Vulcan Venture (Older) [Irongiant]
Astro Blaster (German) [Volker Hann & Team Europe]
Pac-Man (Galaxian hardware, set 2) [Team Europe]
Zaxxon (Japan) [Team Japump!!!]

New games marked as GAME_NOT_WORKING
Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
48-in-1 MAME bootleg (ver 3.09) [Guru]
48-in-1 MAME bootleg (ver 3.02) [Guru]
Seta Roulette? [Team Europe]​


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Eki 27, 2008
Tunacım hınzır gibisin güncellik budur işte.:band:

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