PS4 PKG OYUN Jurassic World Evolution 2 EUR (v1.00) + (v1.03 UPDATE) CUSA-27319 FULL PKGs 11.4 GB

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Konu Başlığı Jurassic World Evolution 2 EUR (v1.00) + (v1.03 UPDATE) CUSA-27319 FULL PKGs 11.4 GB
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Jurassic World Evolution 2 EUR (v1.00) CUSA-27319 FULL PKG 6.98 GB








Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 973 MB]

................ veya ................

Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 973 MB]

Linkler birbirinin aynıdır/Links are interchangeable
Password : hako
Ripped : Yok/untouched
Firmware : 9.00 + HEN
Dil (Seslendirme)/Language (Voice) : English-French-Italian-German-Spanish-Portuguese(Br)-Russian-Japanese-Chinese
Menu ve Altyazı/Menu & Subtitles : English-French-Italian-German-Spanish-Portuguese(Br)-Russian-Polish-Japanese-Korean-Chinese
Çıkış Tarihi/Release Date : 11-2021
Çıkış adı/Release name : Jurassic.World.Evolution.2.PS4-DUPLEX

Jurassic World Evolution 2 EUR (v1.03 UPDATE) CUSA-27319 FULL PKG 4.38 GB

Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 400 MB]

................ veya ................

Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 400 MB]
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▀ ■ P R O U D L Y P R E S E N T S : ▄■

Jurassic World Evolution 2 Update v1.03
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Date : 12-2021 Languages: English
Platform : PS4 FW 9.00 Genre : -
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Release Info:
~~~~~~~~~~~~~
Jurassic World Evolution 2 is the much-anticipated sequel to Frontier's
ground-breaking 2018 management simulation, Jurassic World Evolution,
offering an all new narrative campaign voiced by cast members from across
the Jurassic World film franchise, exciting new features, four engaging
game modes, and an expanded roster of awe-inspiring dinosaurs.

An Original Jurassic World Story

Learn what it takes to be a park management master in Campaign mode, a
compelling, original narrative that puts you at the heart of the action
following the earth-shattering events of Jurassic World: Fallen Kingdom.
Work alongside iconic characters from the films, including Dr. Ian Malcolm
(voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas
Howard), and lead the efforts to control, conserve, and contain wild
dinosaurs now rampaging across the USA.

Create your own Jurassic World

Take control with deeper management tools and creative options. Construct a
range of customisable new buildings and hire new Scientists, and shape your
park to meet the needs of both your guests and dinosaurs. Unleash your
creativity in Sandbox mode, or test your skills in Challenge mode as you
deal with diverse locations and environmental calamities.

Play with Chaos Theory

Play through key moments of your favourite films - with a twist. Experience
'what-if' scenarios from iconic Jurassic World and Jurassic Park films,
each level set across eras and locations from all five movies. Dive into
the Jurassic World franchise and see how events unfold when you take
control.

Discover Awe-Inspiring Dinosaurs

Over 75 different prehistoric species come to life in Jurassic World
Evolution 2, including highly requested flying and marine reptiles. These
animals feel more alive than ever as they preside over territory, fight for
dominance, and react intelligently to the world around them. Use
bioengineering to customise dinosaurs with bold new colours, and alter
their genomes to unlock traits.

If you already own the PS4 version of this game, you can get the PS5
digital version at no extra cost and you do not need to purchase this
product. Owners of a PS4 disc copy must insert it into the PS5 every time
they want to download or play the PS5 digital version. PS4 game disc owners
who buy the PS5 Digital Edition disc-free console will not be able to get
the PS5 version at no extra cost.
Enhanced game play on PS4 Pro console
Offline play enabled

Release Notes:
~~~~~~~~~~~~~~
CUSA27319

Changelog:

v1.01
Audio
Further mix improvements
Further audio pass on many areas of the game

Animation
Various animation improvements
Fixes to clipping and misalignment issues

Buildings
Various LODs and clipping issues fixed
Further foliage pass on amenity and attraction buildings
Further art pass on interior visuals across buildings

Cameras
Fixes to various odd game camera behaviours

Cinematics
Improved shots to various intro cinematics

Crashes/Stability and Performance
Various crash and stability fixes
Optimisations to various game systems

Dinosaur & Flying/Marine Reptiles
Further body and pattern colour balance pass

Dinosaur Needs/Behaviors
Further balance pass across all dinosaur species needs
Additional Iteration on dinosaur movement and navigation
Further balance pass on ranger team terrorising
Additional balance on dinosaur social requirements
Further balance pass on major injuries
Additional balance on live prey feeder dispensing times
Improvements to herd leadership decision making

Dinosaur Infamy
Further balance pass across dinosaur infamy levels

Game Modes
Further balance and iteration pass on many aspects of the game modes
including economy and objectives
Further balance and iteration pass on research unlocks and contracts
Added prompt after the Campaign is complete to guide players into Chaos
Theory
Adjusted dinosaur cosmetic unlocks for Challenge Mode

Guests
Further balance pass and fixes to guest distribution

Localisation
Fixes and iteration to terminology across all text in game

Park Teams
Further balance passes on various park teams
Ensure notifications are displayed
Additional improvements to tranquilise and transport flow
Additional improvements to gunner accuracy
Additional improvements to the speed at which ranger teams perform status
checks

Research
Further balance pass on unlock requirements for various items in the the
different research trees

Weather
Updated lighting for environments and storms

UI
General iteration and polish across many UI screens and icons in game
Added detail to front end menus for the narrative modes and difficulty
suggestions for Chaos Theory mode
Building tooltips added and reviewed across a number of buildings
Added trend arrows to the finance value on the HUD
Added visible arc to transportation UI
Added raise/lower stand while viewing from lagoon stand
Improvements to the park overview finance graphs
Added improvements to path connection player feedback
Added improvements to player feedback when a park is closed and can be
opened
Further balance and pass on all help screen triggers
Further balanced on mineral and fossil hardness to make it easier to
extract/sell

VFX
Additional vfx balance pass across the game

v1.02
QoL Updates
Accessibility
Added more accessibility options:
To allow players to pause the game at any time, added a pause function for
cinematics
Added 'signify speaker by colour' option in settings to differentiate
between speakers in subtitles
Added 'Autosave Interval' in settings, allowing players to adjust autosave
frequency between 1 and 20 minutes

Buildings
Added DFW themed buildings to Sandbox mode, including new buildings:
Restroom
Lagoon
Lagoon Hatchery
Lagoon Viewing Gallery
Shark Feeder
Hotel Large
Hotel Small
Hatchery
Large Power Station
Small Power Station
Viewing Platform
Added extra JP themed buildings to Sandbox mode:
Lagoon
Lagoon Hatchery
Lagoon Viewing Gallery
Shark Feeder
Aviary
Aviary Hatchery
Aviary Viewing Gallery
Added a 'randomise all' button to Amenity and Guest Attraction architecture
and colour customisation

Campaign
Added level select screen for Campaign mode - once completed, players can
now go back and re-play any of the campaign levels

Genome Editing
Updated the skin and pattern colour selection screen from a preview image
to colour swatches; it's now easier to select the colour you wish to use
Added a random swatch for both pattern and skin colour. Players can now
hatch a batch of dinosaurs, each with a random skin and/or pattern colour
Added animal x-ray images to genome editing screen

Sandbox Mode
Added Sandbox versions of all 5 campaign levels (with appropriate landscape
and play space tweaks)
Added 'Combat Frequency' option to Sandbox settings
Added versions of all Sandbox levels that have been flattened and the play
space cleared of trees etc; players can chose which one to use on the
sandbox settings before loading into a level
Added colour 'LUT' options to sandbox settings; these 'LUTs' change the
colour tone of a level, players can choose from a predefined selection

Landscaping
Added 'auto paint' option to landscaping tools (off by default); with this
option on, terrain that is raised or lowered will now automatically update
it's texture to match (example, raising the terrain will create a rock
texture at the top, the blends down into dirt/grass at the bottom)
Added perch points for flying reptiles to use on all placeable rocks
Improved visual feedback for terrain constraints

UI
Added more details and info to the following buildings' tooltips:
Arrival Point
Control Centre
Expedition Centre
Staff Centre
Viewing Buildings
Customisable Attraction
Monorail Station
When using mouse and keyboard, added the ability to click on individual
events in the calamity bar. Upon clicking, the player is now taken to the
calamity location on the map
Added extra info to path connection warning message, clarifying that
players need to ensure that buildings are connected to the arrival point
through the path network
Added an info panel for the transport tool which shows the selected
dinosaur and options for selling or loaning, where applicable
Added fossil storage full message at dig sites on the expedition maps
Added more info to finance overview screen

Balance Changes
Reduce the frequency of storms and periodic disease outbreaks in Chaos
Theory
Reduce the frequency of periodic disease outbreaks in Challenge levels on
easy and medium difficulty
Dominance changes:
Reducing the dominance boost of traits that don't affect combat stats
Increase the dominance boost of traits that do affect combat stats
Fixing an issue that would cause the Aggressive trait to increase dominance
more than intended
Reducing the increase in dominance from high infamy
Decrease the frequency of leadership challenges
Decrease the likelihood of dinosaurs fights causing injuries
Rebalance the combat stats of dinosaurs that can be involved in group hunts
Contracts can now be requested more frequently in Challenge mode
Balanced selling eggs to the black market narrative event
Balanced economy in various challenge levels
Balanced Jurassic difficulty on Challenge 1
Balanced Triceratops comfort objective in Jurassic Park 3 Chaos Theory
level (no longer auto completes)

Bug Fixes
Audio
Fixed issues that caused outside ambiance to play when inside an aviary
dome
Added in various missing SFX on various animals

Buildings/Fences
Fixed issue where selling a dinosaur/reptile straight from a Paleo Medical
Facility could cause the helicopter to get stuck and lock the building
Player is now blocked from demolishing a lagoon that contains a dead
reptile until it has been removed
Fixed issued that caused half of the shark to vanish when the camera is
close to it
Gate animation can now be cancelled when opening, not just when closing
Fixed issues where buildings are warning that they are not powered, even
when they don't need power
Show time remaining whilst lagoons and aviaries are under construction
Fixed gaps that can be caused when placing curved sections of fences
Fixed missing physics on buildings that are being demolished
Turn off the power UI when a power substation is deactivated
Fixed missing confirmation dialogue box when demolishing certain buildings
Fixed issues where buildings with vehicles can't be moved short distances
because of collisions with the vehicles
Show power output and fuel usage if tool tip is still open once a backup
generator has finished being constructed
Fixed the amenity building customisation screen close button not working
Added better feedback when a repair task is blocked by a dinosaur
Show running cost of power stations on info panel
Fixed deactivated Paleo Medical Facility still being able to incorrectly
treat dinosaurs/reptiles
Fixed missing 'guest boost' indication on attraction buildings

Crashes/Stability
Various fixes for crashes that could occur
Fixed softlock that could occur when creating a save whilst airlifting
dinosaurs from a hatchery

Dinosaur/Reptile Animations
Fixed missing animation for pre-fight between Sauropelta vs
Chungkingosaurus
Increase animation blend times during fights to make movement smoother
Fixed issue that caused flying reptiles to continually play 'eat social
animations' (which can cause them to not actually eat when they need to)
Adjusted flying reptiles position when drinking, so they don't appear to
sit on top of the water
Prevent Mosasaurus from clipping through the floor of the lagoon
Ensure a second animal is present before playing a social eat animation
Fixed various clipping issues with jump attack animations
Fixed cases where Dinosaurs could run on the spot
Fixed cases when animals could slide into various positions/spots in
different situations
Fixed various popping/glitches on different animations
Fixed various alignment issues with social interactions
Improved the look/movement of hunt/chase pathing when prey get's into an
area the dinosaur can't reach
Fixed various alignment issues when dinosaurs fight/hunt
Fixed issue that could cause dinosaurs to turn on the spot
Reduced the amount of times that the Mosasaurus swims into the shark feeder
support
Fixed various instances of dinosaurs/reptiles distorting whilst being
airlifted from hatcheries
Fixed instances where dinosaurs would stand or lay on dead dinosaurs

Dinosaur/Reptile Behaviours
Fixed issue that could cause a dinosaur that has recently become
comfortable still attempting to breakout of their enclosure
Improved ragdoll movement and lessen clipping during different situations
(dead, tranquilized)
Fixed issue where flying reptiles can end up underneath lagoons
Fixed issue where flying reptiles would attempt to eat from a deactivated
piscivore feeder
Fixed issue that caused dinosaurs to eat from a corpse from the same place
and clip into each other
Fixed situations where an animal may attempt to start a fight with another
animal that's dying
When attempting to tranquilised a sleeping dinosaur, they will now wake up
quickly rather than play out the whole rest animation
Balanced amount of food that dinosaurs can provide carnivores
Improved Flying reptiles ability to hunt goats
Removed the 'Thirst' need from marine reptiles in the genome library, it's
not needed or used
Balanced aggressive behaviour triggering fights with marine Vs marine and
flying Vs flying
Improved positioning of dinosaur when it's eating prey, that has moved from
the position it was killed (ragdoll)

Dinosaur/Reptile Injuries & Diseases
Escalated diseases no longer need to be scanned again, and are monitored
automatically
Fixed 'Infected Wounds' not appearing as a disease
Fixed wrong icon appearing above ill animals that you do have the cure for
Ensure scars are applied to animals in all appropriate situations, even non
lethal ones
Balance pass on injuries received when a dinosaur attacks a fence
Rebalanced frequency of 'broken wing' and 'swallowed object' injuries
Increased the time it takes for a dead animal to discolour
Predators that die through a group attack now display 'Killed by' rather
than 'Hunted by'
Previously seen ailments will now reveal themselves immediately, without
the need for a medical scan

Dinosaur/Reptile Models
Fixed texture stretching around the Carcharodontosaurus leg
Enabled snow/dust settling on dead dinosaurs
Pteranodon 1997 skin can now be unlocked correctly
Removed quills from Velociraptor 2001B skin
Fixed the Suchomimus always having visible lift straps when released

Economy
Balance pass on guest comfort needs (lowered)
Added notification when income tax becomes deductible
Fixed situation that could cause the player not be able to start incubating
a marine reptile, even though they have enough money

Expeditions
Move the Hanson Formation dig site, which contains the Cryolophosaurus,
further up the map so that it's accessible
Expedition helicopter now leaves when performing a live capture

Feeders
Fixed issue that could cause the fish from lagoon fish feeders to swim
outside of the lagoon itself
Fixed meat vanishing early from dinosaurs mouth whilst eating

Foliage/Trees
Fixed cacti blocking navigation of vehicles and dinosaurs, stopping
dinosaurs from detecting wetland

Game Settings
Ensure that camera shake is actually turned off, if setting selected, when
placing rocks in sandbox mode and moved this setting to the Accessibility
section

Game Modes
Ensure that storms are actually frequent, if the player selects the
'Frequent Storms' sandbox setting
Fixed various contracts that could be given out in Challenge that can't be
completed due to restrictions on the level
Removed 'Increase Genome' contract from sandbox mode, as players can't
increase a genome in that mode
Stop various contracts that can't be completed in Chaos Theory mode from
being offered to the player
Fixed rounding issue in the first Campaign level that could cause the
'ensure Stegosaurus are at 90% comfort' not to be completed, when the
Stegosaurus comfort is at 90%
Stopped highlighting buildings that don't need to be demolished as part of
an early objective in the Jurassic World: Fallen Kingdom Chaos Theory level
Fixed edge case where a player can create a save game just after a failure
state, which can break the mission flow, meaning the player can not
continue
The dinosaurs roaming around Jurassic World Fallen Kingdom Chaos Theory
level no longer count as 'terrorising'
Fixed various flow issues on Campaign levels that could cause objectives to
be incompletable

Genome Editing
Give better feedback when certain gene modifications need to be unlocked in
other areas of the game, not through research
Variants and patterns unlocked by completing Challenge levels no longer
also require a tech tree node to be researched

Guests
Balanced the rate and way in which guests refill a park after it's closed
and opened
Guests now react at photo points during the Jurassic Tour

JW Database
Fixed various data inconsistencies and typos

Landscaping
Stop terrain being modified underneath buildings that are being demolished
Fixed issue that could cause terrain tool to not work correctly when
flattening/raising terrain around lagoons

Localisation
Fixed various truncated text
Fixed various typos
Pass on language/terminology consistency
Pass on subtitles to match VO

Narrative Events
Removed 'Theft Sabotage' events in favour of other, better sabotage ones
Added details of the scientist involved in applicable narrative events

Optimisations
Optimised territory system

Park Teams
Prevent players being able to erroneously lock on to marine and flying
reptiles, when direct controlling ACU helicopter
Fixed ranger team vehicle being launched into the air when driving over a
dead goat
Ensure the 'danger to vehicle' icon is shown in the appropriate places
Added extra visual trails to darts fired from the park team to give better
aiming feedback to the player
Fixed issue where the helicopter could clip through the landscape
Fixed missing animations on park team member when switching between
equipment
Fixed ranger teams needing to be re-assigned to a drone task after being
disabled after a storm
Ranger team vehicles now produce tire tracks when going in reverse
Fixed Response Facility sometimes showing access to 3 vehicles, when it
actually has 2
Fixed controller inputs sometimes being blocked after being forced into
direct control
Ensure destroyed MUVs are added to the calamity bar
Ensure that renamed ranger posts also appear on the Rangers UI
Drone rotors now spin when in use
Added shortcut to buy new vehicle from selecting a destroyed one
Fixed issue causing drones in lagoons and aviaries to sometimes become
stuck
Fixed sometimes not be able to replace a destroyed ranger vehicle

Park Tours/Transport
Added extra info to tell the player how to fix a tour that has suffered an
emergency shut down
Despawn dead goats on tour tracks more quickly, and don't allow dinosaurs
to sleep on tracks either (to lessen the amount of times tours get stuck)
Fixed issue where monorail track piece would move towards the camera as
player pans down

Paths
Fixed flickering issue when trying to place a path junction across a tour
path

Photography
Fixed incorrect 'Ranger Team' text when taking a picture that features the
Mobile Veterinary Unit

Rendering
Fixed artefact that could appearing along the top of water whilst a
dinosaur is drinking

Scientists
Applying more skill to a task that is needed no longer incorrectly counts
as applying a trait
Fixed 'show unavailable staff' off the bottom of the assign screen when
player has large number of scientists
Fixed images of scientists not appearing straight away when perform
research tasks
Fixed issue that could cause salaries of applicants to be too low
Fixed various bio inconsistencies
Players can assign scientists to tasks if they have the a trait that makes
the task cheaper, and means they can afford it

Storms
Ensure all vehicles are appropriately affected by storms

UI
Fixed issue where the 'Ticket Sales' UI was incorrectly stating that
Adventure guests desired the Gyrosphere Tour attraction, when they actually
want the Jurassic Tour attraction
Fixed issue that caused a mis-match of progress between the genome grid and
details panel
Added missing button prompt on the Paleo Medical Facility when a healed
dinosaur/reptile needs transporting back to an enclosure
Fixed empty 'Standing By' icon
Disable the Paleo Medical Facility 'Transport' button when there are no
available helicopters to carry out the task
Improve visuals when a fossil is selected to be extracted
Fixed size of the ranger team icon in assign task mode
Fixed issue where the incubation timer could loop infinitely
Make various UI panel options cycle round
When the task log is open, the d-pad can select items in the log, not the
build menu
Fixed some building icons in the build menu not matching the in game model
Fixed issue that stopped players being able to use the left thumbstick to
select options when resupplying response team
No longer display the clear extraction slots button when fossils are being
extracted
Added missing 'Scientist Limit' data to egg incubation screen
Hide the delivery tool tip when the selling animal confirmation is open
Updated loading animation
Fixed icons and lines on the map view shaking whilst the player moves
around it
Fixed issue that sometimes stopped the 'synthesis' button from working on
the hatchery screen
Ensure the live capture event is focused on when the map is opened
Fixed ESC key not working correctly if the mouse is over the in game HUD
Fixed negative amenity profit sometimes still showing as blue, and not red
Fixed hatcheries displaying total number of species available, rather than
just ones that can be released through the specific one
Path - track junctions now appear on the map view
Fixed various missing or broken icons in different research screens
Fixed the star rating an finance buttons on the HUD becoming unresponsive
Always show the cosmetic stat in the Dinosaur Appeal tab on the info window
Ensure the pause menu can still be accessed whilst the game time is paused
and the pause wheel is still open

Visuals
Added particle effects when flying reptiles break out of aviaries
Fixed light still emitting from a flare that has been removed

v1.03
Various localisation updates
Fix issue that caused missing localisations on Chinese and Portuguese
languages
Fixed broken HDR calibration screen
Various crash fixes
Linkler birbirinin aynıdır/Links are interchangeable
Password : hako
Ripped : Yok/untouched
Firmware : 9.00 + HEN
Dil (Seslendirme)/Language (Voice) : English-French-Italian-German-Spanish-Portuguese(Br)-Russian-Japanese-Chinese
Menu ve Altyazı/Menu & Subtitles : English-French-Italian-German-Spanish-Portuguese(Br)-Russian-Polish-Japanese-Korean-Chinese
Çıkış adı/Release name : Jurassic.World.Evolution.2.Update.v1.03.PS4-DUPLEX

5.05-6.72-7.02-7.55 Kullanıcıları için v1.00 Backport Patch :

Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 358 MB]

................ veya ................

Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 2.0 GB]
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.
[Rar : 358 MB]

5.05-6.72-7.02-7.55 kullanıcıları önce sayfanın başındaki v1.00 olan ana oyunu sonra bu yamayı kuracak.
Thanks to opoisso893 for the backport​
 
Son düzenleme:

yhanova

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Ocak 6, 2020
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6,72 de çalışıyormus back port indirmemek bile heyecanlı ana oyun update tamamdır :)

benim kız bana bu tarz dinazor göster bu ne diyo bende dinazor dedim oda diyorki ne dinazoru trex :)
 

hako

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Tem 13, 2008
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yhanova @yhanova Yok yanlış yazmışım backport olmadan 6.72 de çalışmaz. 9.00 ister. :D
Çalışsa zaten backport vermezdim.
 

yhanova

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Kayıt Üyemiz
Ocak 6, 2020
752
790
93
yhanova @yhanova Yok yanlış yazmışım backport olmadan 6.72 de çalışmaz. 9.00 ister. :D
Çalışsa zaten backport vermezdim.
Hevesim kursağımda kaldı :) napak backport a devamke :) dur indiriyim de beni kıza sürpriz olsun :)
 
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