MAME Plus! XT v0.140u2 r4808 (Multiuplaod)

Bu Konu Sayfasındaki Bilgiler

Konu Hakkında Merhaba, tarihinde MAME kategorisinde Refleton tarafından oluşturulan MAME Plus! XT v0.140u2 r4808 (Multiuplaod) başlıklı konuyu okuyorsunuz. Bu konu şimdiye dek 3,805 kez görüntülenmiş, 2 yorum ve 0 tepki puanı almıştır...
Kategori Adı MAME
Konu Başlığı MAME Plus! XT v0.140u2 r4808 (Multiuplaod)
Konbuyu başlatan Refleton
Başlangıç tarihi
Cevaplar
Görüntüleme
İlk mesaj tepki puanı
Son Mesaj Yazan Refleton

Refleton

Forum Admini
Forum Admini
Eki 27, 2008
1,042
123
63
46
MAME Plus! XT v0.140u2 r4808


MAME Plus! XT.rar (20.59 MB)
Rar Sifresi:
Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.

Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.

Değerli ziyaretçimiz lütfen, içeriği görüntüleyebilmek için Giriş yap veya Kayıt ol anlayışınız için teşekkürler.



Yenilikler
MAMETesters Bugs Fixed
********************--
- 04096: [DIP/Input] sjryuko: Most inputs do not work (Angelo Salese)
- 02561: [Interface] Ability to choose a different name for the UI
font (Aaron Giles)



Source Changes
************--
Create new class osd_interface to house OSD callbacks. Added new
module osdepend.c with default empty implementations. Changed
mame_execute() and cli_execute() to accept a reference to an
osd_interface which is provided by the caller. [Aaron Giles]

Updated SDL and Windows OSD to create an osd_interface-derived class
and moved their OSD callbacks to be members. [Aaron Giles]

Make osdmini build again. [Aaron Giles]

Discrete Sound - Added DISCRETE_XTIME_xxx logic modules. These allow
you to do logic operations on nodes that use x_time anti-alias info.
Added the ability to decode x_time to the DISCRETE_BIT_DECODE module.
This means you can have an oscillator pass x_time onto a counter, get
the counter bits decoded, pass that through the new logic modules and
also have them convert the x_time to energy/anti-alaised voltage.
Updated Donkey Kong Jr. to use these new modules. [Derrick Renaud]

Convert rendfont to C++. [Aaron Giles]

[SDL Debugger] Removed an unnecessary assert and brought focus back to
the main debugger window on startup. [Andrew Gardner]

Added support for OSD-generated fonts. The OSD is queried first to see
if it owns a given font (based on the name), and if it does, it is
responsible for generating bitmaps on the fly as characters are
requested. [Aaron Giles]

Added new option -uifont to specify the UI font. It can be set to a
filename, in which case a BDF font will be loaded. It can also be set
to a font name (assuming the OSD support is present), in which case
the OSD font by that name is used. The default value is 'default'
which can be used by the OSD to substitute a default font or by the
OSD, which will default to ui.bdf as before. In all cases, it falls
back to the built-in font by default if none of the previous options
works. [Aaron Giles]

NOTE: On Windows, the OSD will default to Tahoma as the font name.
Also on Windows, font names can be specified with to indicate
bold or to indicate italic.

Use "default" font for artwork elements as well. Make UI backgrounds a
bit more opaque. Fix crash when passing NULL filename to OSD code.
[Aaron Giles]

Fixed and verified with Test Mode the few System 18 bootlegs located
in the system16.c driver for Inputs and Dip Switches. [Tafoid]

Discrete Updates [Derrick Renaud]
* Removed old DISCRETE_74LS624 code and replaced it with new 74LS629
based code. Updated Mario to use new DISCRETE_74LS624 and
DISCRETE_XTIME_logic modules.

C++-ified the cheat engine. [Aaron Giles]

Naomi updates:
* Redumped Kick 4 Cash to fix bad dumps [f205v]
* Completed dump of Neo Geo Battle Coliseum [Guru]

i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC
in the debugger. [Wilbert Pol]

M6805: Add extremely preliminary 68HC05EG support. [R. Belmont]

i80186/i80286: Fixed bound instruction restart when prefixed with a
segment. [Wilbert Pol]

i286.c: Partially implemented protected mode. Fixed verw, verr, lar,
lsl, and arpl instructions. [Wilbert Pol]

Atari Cops'n Robbers Updates [Derrick Renaud]
* Converted controls to Positional type.
* Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented)
* Added Motor 0 & 1, and Zings sounds. Zings sound not hooked up until
address for Fires & Zings is found.

Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]

Converted the expression engine to C++, did the usual cleanup.
[Aaron Giles]

Neo Geo Changes: [Johnboy]
* maglord/maglordh - Mixed up crc's, fixed
* flipshot - Added correct p1
* kotm2 - Tagged MVS AND AES VERSION
* miexchng - Added correct c3/c4
* Updated game pcb info
* Continued to document mask ROM types

Fixed crash in cubocd32/akiko [Mariusz Wojcieszek]

Atari Cops'n Robbers Updates [Derrick Renaud]

Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud]

kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3]

Added UTF-8 constants for cursor key arrows, and accented characters
on the Swedish/Finnish keyboard layout. [Curt Coder]

Removed deprecat.h usage and rewritten irq routines in DJ Boy
[Angelo Salese]



New games added or promoted from NOT_WORKING status
************************************************---
Pit Boss Megatouch II
[Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union]
Royal Card (TAB original) [Roberto Fresca]
Janputer Special
[gamerfan, ranger_lennier, Smitdogg, The Dumping Union]
Bygone
[Cananas, Mr. Do, S. Brown, J. Bijl,ranger_lennier, F. Xerri, Gor,
Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina,
The Dumping Union]


New clones added
****************
Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
Mahjong Neruton Haikujiradan (Japan, Rev. A?)
[Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING
************************************
Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
The King of Fighters XI (Cah4e3) [rbelmont]
Shooting Star [Tomasz Slanina]
Zero Gunner 2 [The Dumping Union]

 

altair

Erişim Engelli
Ara 7, 2009
782
36
28
46
paylaşım için sağ ol refleton dostum benim bi sorum var izninle bu emulatorde hack oluyormu yani normal oyunu hacklıymış gibi gösterme özelliği varmı 2010 yılında çıkanların çoğunda varda oyüzden sordum
 

Refleton

Forum Admini
Forum Admini
Eki 27, 2008
1,042
123
63
46
paylaşım için sağ ol refleton dostum benim bi sorum var izninle bu emulatorde hack oluyormu yani normal oyunu hacklıymış gibi gösterme özelliği varmı 2010 yılında çıkanların çoğunda varda oyüzden sordum
Özellikle hack oyunlar için yapılmış emulator değil tabiki ama clone olan hack oyunlarını çalıştırıyor.
Örnek Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack)
 

Benzer konular

Üst